home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
m97.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-02-01
|
8KB
|
262 lines
/*
IREM M97 board
CPU is V30? V60?(Irem/Nanao custom), Z80+YM2151 for sound
The main CPU is encrypted.
It uses a simple opcode lookup encryption, the painful part is that it's
preprogrammed into the IREM D800 cpu and isn't a algorithmic based one.
So unless someone wants to go though all the permutations I don't see it
being hacked very soon
games running on this:
Risky Challenge/Gussun Oyoyo D8000019A1
Shisensho II D8000020A1 023 9320NK700
Quiz F-1 1,2 Finish NANAO 08J27291A4 014 9147KK700
Bomber Man World/Atomic Punk
*/
#include "driver.h"
int m97_vh_start(void)
{
return 0;
}
void m97_vh_stop(void)
{
}
void m97_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
}
static struct MemoryReadAddress readmem[] =
{
{ 0x80000, 0xfffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x80000, 0xfffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( m97 )
PORT_START /* IN0 */
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
65536, /* 65536 characters */
4, /* 4 bits per pixel */
{ 3*65536*8*8, 2*65536*8*8, 1*65536*8*8, 0*65536*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 8 },
{ -1 } /* end of array */
};
#if 0
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
3579545, /* 3.579545 MHz */
{ YM3012_VOL(50,MIXER_PAN_LEFT,50,MIXER_PAN_RIGHT) },
{0},// { irq_handler },
{ 0 }
};
#endif
static struct MachineDriver machine_driver_m97 =
{
/* basic machine hardware */
{
{
CPU_V30,
32000000/4, /* ??? */
readmem,writemem,0,0,
ignore_interrupt,1
},
#if 0
{
CPU_Z80 | CPU_AUDIO_CPU,
26666666/8, /* ??? */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0
}
#endif
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
384, 280, { 0, 384-1, 0, 280-1 },
gfxdecodeinfo,
256,256,
0,
VIDEO_TYPE_RASTER,
0,
m97_vh_start,
m97_vh_stop,
m97_vh_screenrefresh,
/* sound hardware */
#if 0
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
}
}
#endif
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( riskchal )
ROM_REGION( 0x100000, REGION_CPU1 )
ROM_LOAD_V20_EVEN( "rc_h0.rom", 0x80000, 0x40000, 0x4c9b5344 )
ROM_LOAD_V20_ODD ( "rc_l0.rom", 0x80000, 0x40000, 0x0455895a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "rc_sp.rom", 0x0000, 0x10000, 0xbb80094e )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rc_c0.rom", 0x000000, 0x80000, 0x84d0b907 )
ROM_LOAD( "rc_c1.rom", 0x080000, 0x80000, 0xcb3784ef )
ROM_LOAD( "rc_c2.rom", 0x100000, 0x80000, 0x687164d7 )
ROM_LOAD( "rc_c3.rom", 0x180000, 0x80000, 0xc86be6af )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "rc_v0.rom", 0x0000, 0x40000, 0xcddac360 )
ROM_END
ROM_START( gussun )
ROM_REGION( 0x100000, REGION_CPU1 )
ROM_LOAD_V20_EVEN( "l4_h0.rom", 0x80000, 0x40000, 0x9d585e61 )
ROM_LOAD_V20_ODD ( "l4_l0.rom", 0x80000, 0x40000, 0xc7b4c519 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "rc_sp.rom", 0x0000, 0x10000, 0xbb80094e )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rc_c0.rom", 0x000000, 0x80000, 0x84d0b907 )
ROM_LOAD( "rc_c1.rom", 0x080000, 0x80000, 0xcb3784ef )
ROM_LOAD( "rc_c2.rom", 0x100000, 0x80000, 0x687164d7 )
ROM_LOAD( "rc_c3.rom", 0x180000, 0x80000, 0xc86be6af )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "rc_v0.rom", 0x0000, 0x40000, 0xcddac360 )
ROM_END
ROM_START( shisen2 )
ROM_REGION( 0x100000, REGION_CPU1 )
ROM_LOAD_V20_EVEN( "sis2-ho-.rom", 0x80000, 0x40000, 0x6fae0aea )
ROM_LOAD_V20_ODD ( "sis2-lo-.rom", 0x80000, 0x40000, 0x2af25182 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "sis2-sp-.rom", 0x0000, 0x10000, 0x6fc0ff3a )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ic81.rom", 0x000000, 0x80000, 0x5a7cb88f )
ROM_LOAD( "ic82.rom", 0x080000, 0x80000, 0x54a7852c )
ROM_LOAD( "ic83.rom", 0x100000, 0x80000, 0x2bd65dc6 )
ROM_LOAD( "ic84.rom", 0x180000, 0x80000, 0x876d5fdb )
ROM_END
ROM_START( quizf1 )
ROM_REGION( 0x200000, REGION_CPU1 )
ROM_LOAD_V20_EVEN( "qf1-h0-.77", 0x080000, 0x40000, 0x280e3049 )
ROM_LOAD_V20_ODD ( "qf1-l0-.79", 0x080000, 0x40000, 0x94588a6f )
ROM_LOAD_V20_EVEN( "qf1-h1-.78", 0x100000, 0x80000, 0xc6c2eb2b ) /* banked? */
ROM_LOAD_V20_ODD ( "qf1-l1-.80", 0x100000, 0x80000, 0x3132c144 ) /* banked? */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "qf1-sp-.33", 0x0000, 0x10000, 0x0664fa9f )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "qf1-c0-.81", 0x000000, 0x80000, 0xc26b521e )
ROM_LOAD( "qf1-c1-.82", 0x080000, 0x80000, 0xdb9d7394 )
ROM_LOAD( "qf1-c2-.83", 0x100000, 0x80000, 0x0b1460ae )
ROM_LOAD( "qf1-c3-.84", 0x180000, 0x80000, 0x2d32ff37 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "qf1-v0-.30", 0x0000, 0x40000, 0xb8d16e7c )
ROM_END
ROM_START( atompunk )
ROM_REGION( 0x100000, REGION_CPU1 )
ROM_LOAD_V20_EVEN( "bm2-ho-a.9f", 0x080000, 0x40000, 0x7d858682 )
ROM_LOAD_V20_ODD ( "bm2-lo-a.9k", 0x080000, 0x40000, 0xc7568031 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "5j", 0x0000, 0x10000, 0x6bc1689e )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "bbm2_c0.bin", 0x000000, 0x40000, 0xe7ce058a )
ROM_LOAD( "bbm2_c1.bin", 0x080000, 0x40000, 0x636a78a9 )
ROM_LOAD( "bbm2_c2.bin", 0x100000, 0x40000, 0x9ac2142f )
ROM_LOAD( "bbm2_c3.bin", 0x180000, 0x40000, 0x47af1750 )
ROM_REGION( 0x20000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "5e", 0x0000, 0x20000, 0x4ad889ed )
ROM_END
ROM_START( bbmanw )
ROM_REGION( 0x100000, REGION_CPU1 )
ROM_LOAD_V20_EVEN( "bbm2_h0.bin", 0x080000, 0x20000, 0xf694b461 )
ROM_LOAD_V20_ODD ( "bbm2_l0.bin", 0x080000, 0x20000, 0x755126cc )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "bbm2sp-b.bin", 0x0000, 0x10000, 0xb8d8108c )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "bbm2_c0.bin", 0x000000, 0x40000, 0xe7ce058a )
ROM_LOAD( "bbm2_c1.bin", 0x080000, 0x40000, 0x636a78a9 )
ROM_LOAD( "bbm2_c2.bin", 0x100000, 0x40000, 0x9ac2142f )
ROM_LOAD( "bbm2_c3.bin", 0x180000, 0x40000, 0x47af1750 )
ROM_REGION( 0x20000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "bbm2_vo.bin", 0x0000, 0x20000, 0x0ae655ff )
ROM_END
GAMEX( 1992, atompunk, 0, m97, m97, 0, ROT0, "Irem America (licensed from Hudson Soft)", "Atomic Punk (US)", GAME_NOT_WORKING )
GAMEX( 1992, bbmanw, atompunk, m97, m97, 0, ROT0, "Irem (licensed from Hudson Soft)", "Bomber Man World (Japan)", GAME_NOT_WORKING )
GAMEX( 1992, quizf1, 0, m97, m97, 0, ROT0, "Irem", "Quiz F-1 1,2finish", GAME_NOT_WORKING )
GAMEX( 1993, riskchal, 0, m97, m97, 0, ROT0, "Irem", "Risky Challenge", GAME_NOT_WORKING )
GAMEX( 1993, gussun, riskchal, m97, m97, 0, ROT0, "Irem", "Gussun Oyoyo (Japan)", GAME_NOT_WORKING )
GAMEX( 1993, shisen2, 0, m97, m97, 0, ROT0, "Tamtex", "Shisensho II", GAME_NOT_WORKING )